Resume
Skills
Production Planning, Jira, Miro Board, Art Direction, Constructive feedback, Adobe Photoshop, Perforce, Alien Brain, Game Design (Slots), Concept Art, UI / UX Design, Traditional Illustration, Digital Illustration
Language: fluent in English and Korean
Work Experience
Play Studios, Burlingame, California - Creative Director (Games)
May 2019 - PRESENT
“My Vegas Slots”, “My Vegas Bingo”
Work closely with the Project manager and the producer to create a production pipeline for slot game development, and create and maintain the flow and schedule for production.
Managed and directed multiple small teams of game designers (Math),art directors, artists, animators, frontend engineers, and sound artists to create new slot games.
Create and facilitate a creative environment where all individual contributors can participate in the game design process.
Work closely with the designer (Math) to balance the UX and mechanic specifications for the game design.
Effectively lead each teams while maintaining healthy and positive work environment
Establish Style, quality, and user experience for the app.
Create new game designs: theme research, theme visual design, in-game UI design, UX and VFX flow, sound (SFX) and background music direction.
Kickoff new projects
Schedule, facilitate, and document team meetings
Provide constructive feedback and directions in the production process.
Help the team to solve problems when budget and design collides.
Train art directors on creative process for art and game design
Manage and maintain relationships with 3rd party vendors production execution.
Play Studios, Burlingame, California - Art Director / Lead Artist (Games)
Jan 2017 - May 2019
“My Vegas Slots”
Create new game designs: theme research, theme visual design, in-game UI design, UX and VFX flow, sound (SFX) and background music direction.
Work closely and sync with game designers (Math), artists, animators, frontend engineers, and sound artists to create new slot games.
Provide clear art direction and UX flows to the team including animatics.
Provide constructive feedback and directions in the production process.
Create and facilitate a creative environment where all individual contributors can participate in the game design process.
MZ (Machine Zone), Palo Alto California - Lead Artist
Aug 2016 - Jan 2017
“Game of War”, “Mobile Strike”
Lead the visual development team to maintain the style and quality for all the game assets being created for “Game of War” and “Mobile Strike”
Manage assets created by 3rd party vendors, by providing feedback and paintovers.
Create production plans, and process for incoming projects for the app
Create new assets and templates for new projects in the app.
Gree International, San Francisco, California - Lead Artist
Mar 2012 - Aug 2016
“Crime City 2”, “Call to Arms”, “War of Nations”, and “Monster Quest”
Lead a small team to concept and develop new projects
Team member of G-labs: Teamed up with with engineers and UI designers to research and develop game concepts and prototypes for future games
Create concepts and assets for multiple projects: “Crime City 2”, “Call to Arms”, “War of Nations”, and “Monster Quest”
Funzio Inc, San Francisco, California - Sr. Concept Artist
Jun 2011 - Mar 2012
“Kingdom Age”, “Modern War”
Create concepts and game asset for multiple projects
Papaya Studio, Irvine, California - Concept Artist, UI / UX Design, UI Artist, Game Artist
May 2007 - Mar 2011
Cartoon Network: “Punch Time Explosion”, Trivial Pursuit: “Bet You Know it”, Disney: “Tron”, Disney Cars: “Mater’s Tall Tales”, Cartoon Network: “Ben 10 Alien Force”, Disney: “Toy Story Mania!”, Laika: “Coraline”.
Create concepts, design UI / UX, UI art, and game asset for multiple game projects and multiple platforms (console)
Sea Horse GDG, RedWood City, California - Concept Artist, UI / UX Design, UI Artist, Game Artist, 3D Artist
Sep- 2006 - Nov 2007
“Sassy Girl” Online, “OVO Party”, Z-Racer
Create concepts, design UI / UX, UI art, and game assets for multiple projects for online games
Education
Academy of Art University, San Francisco, California - BFA Illustration
Class of 2004
Awards: New York Society of Illustrators Student Competition 2004
California Culinary Academy, San Francisco, California - Associate Culinary Arts
Class of 2006
Le Cordon Bleu